Representing the creative future

Plugging in: STUDIO HALIA connects artists with emerging technology

With connected wearables and collaborations that blend materiality and digital expression, the collective carves a space for artists in the world of emerging tech.

The magnetism between emerging technologies and artists seems natural. Like the physical paintbrushes of the past, these tools should allow for the exploration of a medium. However, these two worlds are often disconnected. Much of the tech industry operates in a corporate, centralised bubble, with innovation often driven by commercial rather than artistic priorities. The result is a space frequently associated with Musk-like crypto figures and conservative ideology. Meanwhile, the creative industries seem to understand tech on a superficial level, often disregarding its ability to innovate traditional methods of production, marketing, and communication.

“Especially in the space of emerging technology, artists feel disconnected,” says David Stamatis, executive creative director of STUDIO HALIA, who is determined to bridge the gap. The studio (not a brand, as David highlights: “It feels more open, more experimental”) aims to create connections between these worlds. “Emerging technologies feel so corporate and centralised. We’re trying to carve the space for artists to be part of it.”

At its core, STUDIO HALIA is addressing two key questions: “How does technology inform dematerialised luxury and expression of identity? And where are artists in all of this?” If the first question defines the collective’s function, the second explains its form. The studio runs collaborative projects – nicknamed experiments by David – that connect emerging technology to artists.

How does technology inform dematerialised luxury and expression of identity? And where are artists in all of this?

Their first two collaborations, collectively known among their internal team as Project Zero, are an intriguing debut. Both are what Undine Markus, STUDIO HALIA’s general manager, calls “connected wearables.” “This initiative invested in ‘connected’ physical products, the idea stemming from the field of tech wellness,” David adds. “But instead of using that technology to help people stay fit or sleep better, we’re exploring it in a creative way.”

The first iteration, made in collaboration with Ines Alpha, a digital artist and e-makeup creator on social media, is an accessory that sits above the nose, extending outward to resemble ocean plant life. Hidden within each of these objects is an NFC chip (which enables short-range, wireless communication between two devices), triggering a response in the STUDIO HALIA app, unlocking digital filters created by the artist that resemble animated jelly creatures.

For the second part of Project Zero, STUDIO HALIA is debuting a collection with Parisian jewellery brand Hugo Kreit. If Ines’s collaboration begins to explain the collective’s purpose, Hugo’s drives it home. “We made a collection of connected accessories that sit somewhere between a piece of jewellery and tech,” says Hugo and Nordine Makhloufi, the duo behind the French brand.

“Technology nowadays is so monolithic and boring. What’s interesting about this product is that it’s unnecessary, but because of that, it’s playful.” – Georgia Canning

“We wanted something that didn’t resemble jewellery but still reflected our brand’s identity – the idea of organic shapes is important to us.” Their collection, which includes an ear cuff, a necklace, and a headband, all feature NFC chips. “The chip connects you to the app where you’ll see yourself in a digital experience.” Hugo and STUDIO HALIA collaborated with London-based makeup artist Ana Takahashi for the in-app component, who co-created a series of makeup looks that the wearer can see themselves in when using one of Hugo’s accessories.

“A big inspiration for the project was the Maison Margiela liquid latex makeup from last year,” the pair continue. “The inspiration for that look came from a filter, and then, not only did it make it into real life, but it also inspired people worldwide to replicate it. This back-and-forth is inspiring. The physical object, as a digital tool, makes people see their digital selves and then inspires them to create things in the real world.”

Despite their organic shapes and accessory-like inspiration, the objects were designed to be recognisable as technology. “We wanted to play with the codes from the technology of our childhood. In the early 2000s, connected objects were colourful.” Inspired by early iterations of the iPod, their range includes vibrant shades like fuchsia and teal. Regardless of colour, they all have one thing in common: the visible chip that makes these connected wearables functional. It wasn’t just the Game Boy inspiration – the pieces are transparently technological.

The Y2K inspiration extended to the campaign images for the collection. Georgia Canning, STUDIO HALIA’s art director, carried through the noughties feel of Hugo Kreit’s pieces. Shot by Aidan Zamiri, the shoot draws from early ads for customisable technology like Nokia or the Motorola Razr. “Everyone’s phone looked different,” Georgia says. “The fact that it was customisable made it fun.” Georgia also speaks of wanting to break away from the current conception of technology. “Technology nowadays is so monolithic and boring. What’s interesting about this product is that it’s unnecessary, but because of that, it’s playful.”

STUDIO HALIA is clear: despite their forays into fashion and beauty – which they describe as vehicles for self-expression – they are a tech artist collective. “For both of Project Zero’s launches, technology is the driving force,” Undine says. “For our launch year, we wanted to focus on AR and find seamless ways to integrate Web3 in an artist-friendly way.”

“We think of the technology we want to highlight first and then consider who would be the best candidate for it,” David adds. “With Ines and Hugo, they touch on opposite ends of a spectrum that sees identity in facial recognition. While the first is a digital native artist, the second is rooted in materiality.”

But, to say Project Zero’s scope is pure creative exploration wouldn’t be accurate. STUDIO HALIA knew to debut projects with inherent materiality – a key factor in engaging an audience tired of NFTs and blockchains. Hugo and Nordine recognise the value in materiality because they share that frustration. “I think that’s why new technologies can feel disconnected from everyday life. What I love about this project is that it’s centred around an object; its materiality is the bridge.”

“It can never be technology for technology’s sake. That’s how weird hype bubbles around technology are created, which never feel sustainable from a cultural standpoint. That’s what this lineage of technology is disrupting.” – David Stamatis

Not that they’re looking to “pigeonhole ourselves into an accessories brand”, as David puts it. Their primary goal remains to explore “how people put their identities in the world” and “grow their audience”. The latter is a priority in every aspect of STUDIO HALIA’s strategy. It explains both their collaborative approach – “They all come with their own audience; it’s the basis of influencer marketing,” the creative director points out – and White Papers. The editorial project they soft launched this year is meant to attract an engaged audience by inviting cultural thinkers to create critical discourse on the intersection between beauty and technology. “Instead of pulling a ton of ads on social media, we wanted to be more authentic to the studio’s approach, so we tapped people like Agus Panzoni, Head of Trends at Death to Stock, and Alex Peters, Beauty Editor at Dazed Media.”

Following Hugo Kreit’s collaboration, Project One comes next. While details remain under wraps, they hint at a potential event-based initiative combining fashion and beauty. But, regardless of the medium, it’s certain to involve “culturally significant technology.” David is steadfast in his philosophy. “It can never be technology for technology’s sake. That’s how weird hype bubbles around technology are created, which never feel sustainable from a cultural standpoint. That’s what this lineage of technology is disrupting.”