What was the process of working with SKNUPS and Roblox like for you?
Paolina Russo: It was very interesting because SKNUPS is a platform for digital fashion, which is something that we’ve wanted to tap into. We always say that our dream is to make our own video game one day. It just felt like a perfect match and synergy. It was very collaborative in the sense that they were able to grasp what we were interested in, such as a crafts community. It was up to them to reinterpret the Paolina Russo world through the lens of digital fashion and the game they saw fit. I think they really understood who we were as designers.
Lucile Guilmard: For both sides it was like stepping into something new in terms of experimenting. They loved the textures and colors and wanted to see how they could recreate it with their digital assets. It was a step by step understanding of how you merge physical and digital craft.
“When you build a brand, everything that you touch can be designed with the same language, and that’s what we’re trying to do in the game.” – Lucile Guilmard
Paolina: What is cool about doing projects like this is that we’re giving them a challenge as well as them giving us a challenge. The challenge for them was definitely to figure out how to create one of our textures, which they did so well.
Lucile: Then there was this idea that the clothes would exist on actual characters. It was like building a world that would make sense with what we created for last season’s collection, while also mixing it with some previous campaigns. It was really about opening possibilities and extending the world. When you build a brand, everything that you touch can be designed with the same language, and that’s what we’re trying to do in the game.
How much work did it require from your end?
Paolina: We developed these pieces and then it was our job to translate it to them, to give as much technical information as possible. Taking these 360 images and getting very close into our stitches and prints, and providing that sort of technical information for them to analyze. A lot of work on our side was done through the physical sense of making a collection, and then the rest was taken out of our hands and into this digital sphere.
“The process of translating those designs into Roblox was really interesting. SKNUPS has a great team of crafters who created unique skins by using images, prints, and close-ups of the garments; pixel by pixel they turned each piece into a digital version.” – Lucile Guilmard