What’s Web3?
It’s a really fuzzy area, to be completely honest. This and the ‘metaverse’ are two terms that are thrown around, but what does it actually mean? It means a lot of stuff. It ranges from immersive experiences, gaming experiences, NFTs, anything blockchain-related. Web3 in general is talking about this next incarnation of the Web that is decentralized. The fact that people are spending more and more time in these environments has increased; it’s just a given at this stage that this process is happening. I’m doing the Digital Fashion Archive now, where we do projects for museums and companies that want to do something more tailored to their needs, around their campaigns or other marketing efforts. In the past, I’ve done things for brands with avatars and NFTs. It’s pretty broad in terms of what projects could look like, but the unifying principle is that it’s all under this umbrella of Web3/Metaverse. It’s digital ways of doing things, but keeping a refined quality that’s important to brands who want to position themselves in a certain part of the market. Not necessarily just luxury, but brands that have a sensitivity for the kind of content that they make, and how that can enter the digital realm.
“I love fashion deeply, which I think you need to in order to survive Louise Wilson and the MA.” – Assaf Reeb
You graduated in 2013 – how does one go from studying an MA Fashion under Louise Wilson to ten years later doing a Web3-focused company?
I love fashion deeply, which I think you need to in order to survive Louise Wilson and the MA. I’ve been doing things that are digital-related since 2016. It was always a part of my practice in terms of fashion, but around that time I started to lean more into doing projects that are digital in nature. Obviously I had a very different skill set then, different tools, different resources to work with. I was really curious about image-making; less so about the physical aspects of production, and the broken business model of the industry. I was really excited and curious about how you can transcend the essence of what we’re doing in fashion into a new reality. There are things that I and everyone who works in fashion really enjoy, and some of those things translate really well into other realms, and others don’t. So that’s what I’ve been obsessed with over the past few years, but it was a very non-linear journey. At some point I created a virtual platform for the MA Fashion [with one of my collaborators]. We were building a B2B platform for brands and games to connect and exchange licensing rights for virtual garments as skins. And working with a 260 year-old porcelain company to create NFTs. I had a project where I was working with an NFT company that became really successful and sold out their entire collection during the hype of ‘21-22, and were making millions of dollars selling these female characters – we built a digital fashion brand for them. So with what I’ve been doing, everything ties into one fuzzy domain that combines all of those things. I’m struggling to put one word to it.
If I think about digital fashion in 2016, it wasn’t very high tech or beautiful. In contrast, with the Digital Fashion Archive, the garments are reflected so realistically. That’s definitely a good change within this 6-7 year period.
Definitely. I think this idea of digital fashion has excited not only me but a lot of other people. Because I love fashion, I was quite frustrated with the inability to translate a lot of things that make fashion enjoyable and exciting into those environments. There are some things that translate really well to a game, but not many. I think the joy you get from a fashion garment and the exclusivity of it, the beauty of it; those are the things that make a frayed Comme des Garçons jacket from the 80s much more valuable than a similar one from ZARA from last year. It’s the context, it’s the details – and that doesn’t translate very well.
“If you’re completely giving up on that heritage of fashion, then you’re left with very little. You’re left with a very superficial and flat notion of fashion, which is essentially a logo on a t-shirt.” – Assaf Reeb
Often in CGI and 3D, they use the term ‘stylized’: how much it deviates from reality. So there’s realistic and stylized. There’s ‘high poly’ and ‘low poly’. There’s levels of definition, like how highly defined is the thing? How detailed is it, and how much does it reflect reality versus how much does it take a fantasy approach? How do you translate the inherent value of fashion into the digital environment? Yes, the value is abstract; it lies in the details, in the make, in the context of the garment. What was the show like? What was the atmosphere and the music? If you’re completely giving up on that heritage of fashion, then you’re left with very little. You’re left with a very superficial and flat notion of fashion, which is essentially a logo on a t-shirt. I think that’s the part that has made the transition into gaming, 3D and the metaverse. We’ve seen really big collaborations between large brands and large gaming companies, doing things in games or augmented reality.